![]() ![]() ![]() You can also rotate slowly using Vector3. Transform.rotation = Quaternion.LookRotation(newDir) Vector3 newDir = Vector3.RotateTowards(transform.forward, Enemy_position, 2*ltaTime, 0.0f) Vector3 Enemy_position= GameObject.Find("Enemy").transform.position Slowly Look towards an Enemy Void Start() Transform.position= Vector3.Movetowards(transform.position, target, 1.0f) Slowly move towards a point in steps of 1. Move Gameobject by one unity using transform transform.position += vector3.one 4. Position of any Gameobject Vector3 Position= GameObject.Find("Your Gameobject name").transform.position 3. Flip the signs to get a vector 90 degrees to the right. 1.Position of the Gameobject to which the script is attached. If you're in 2D, with the x+ axis to the right and y+ axis up, then given a direction vector v, vperp.x -v.y vperp.y v.x gives you a vector vperp that's equal to v rotated 90 degrees to the left. If you do not require the precision of float then you can specify the input as integer in the manner shown below. Vector3 (1.0f,2.0f,-6.2f) By default, a Vector3 takes float as input. Vector3.RotateTowards(Current direction, targetDirection, singleStep, max magnitude)Ĭode samples for common examples. A Vector3 in Unity is represented by the name Vector3 followed by the magnitude along each axis. Vector3.Movetowards(your position, target, max distance) Returns a point between the two vectors based on the third input. Vector3.Lerp(First vector, second vector, any value between 0 &1) Returns the distance between two vectors. Vector3.Distance(First vector, second vector) Vector3.ClampMagnitude(YourVector,clamp distance)Ĭlamps the magnitude of the vector to the specified distance. Write the value into the x component of the Vector Returns the length of the vector with a magnitude of 1.Ĭhange the length of the vector to a magnitude of 1.įloat xvalue = Vector3.x(same for y and z) Returns the length/magnitude of the vector. Useful methods and Properties of Vector3 Method/property syntax Transform.RotateAround(transform.position, transform.Vector3int(1,2,6) Declaring a new Vector3 Vector3 testvector=new Vector3(0,1,1) Shortforms of Vector3 Vector If you then also want to change the other axis you can still additionally rotate it around the local transform. right exactly 90° so now transform.forward points down instead and transform.up points at the target. So all you have to do is rotating around that local X-axis transform. LookAt by default results in rotation such that transform.forward is pointing at the target, transform.right remains pointing right(ish) and transform.up remains pointing up(ish). Transform.RotateAround(transform.position, transform.right, 90) It depends a bit on how exactly you want the enemy rotated in the end but you could simply use Transform.RotateAround like Once you've done that, you can simply use transform.LookAt(character), but using the parent object's transform. Its possible to move an object relative to the position of the camera in Unity by using the cameras forward vector in place of the objects forward. Then, rotate the child (your mesh), so that the part you refer to as "UP", is in-line with the parent's transform.up(positive y-axis). The easiest way I can think of is to make an empty GameObject, that will be the parent of your mesh. I might just be stupid and have missed something simple. So what I want to happen is that the Enemy will move to the Player but the rotation part is not working and it just goes straight up in the air instead of following the player. Transform.position += transform.up * MoveSpeed * ltaTime Transform.rotation = Quaternion.Euler(0, 0, ) Transform.rotation = Quaternion.Euler(, 0, ) Public float MoveSpeed = 4 // How fast the enemy should go Public Transform Player // The Transform of the Player that you can controll What I have tried is making the enemy look at the player and then set the "z" rotation to the same as the "x" rotation and after that reset the "x" and "y" rotation (so that "up" is pointing at the player). I am trying to make a small 2D game, just for my friends to play. ![]() The problem is that I cannot make a script that makes the enemy rotate so that "up" is pointing against the player, (with that I mean so that it will come to the player with transform.up) And I have not found any working solution yet, (from what I can tell) ![]()
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